"Btw, for reference sake These seem to be the most common manipulations to enemy data in the US version: The base stats were easy, but the element, exp, g, items were stored elsewhere via a pointer." Before knowing that, I annoyingly had to copy the enemy stats out of memory while I was in battle since I couldn't find them on disc. G is about 31% of what it is on disc and Exp is 75%. "Yeah, I forgot to mention Exp and G of all enemies are adjusted from disc too. Any differences between PAL and JP are likely to be small, and the biggest downside is going to come from playing the PAL version at 50 fps, assuming they didn't correct for the speed difference. European (PAL) version does seem to use the easier version of the ROM and is likely to be the same as the US.
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